This page documents information about Dirty Pair: Project Eden
. Many of the tricks demonstrated here are near impossible in real time and documented for the purposes of creating Tool-assisted Speedruns.
Note that this is a FDS (Famicom Disk System) game.
Leaving your riding partner
You can save 1 frame by jumping off the spaceship right before the camera would hit the stage's boundary so the end of level object will be 1px closer to you, activating it 1 frame earlier.
Pre-start glitch
If you....
leave your spaceship earlier, you will lose time for not being perfect
leave your spaceship 2 frames before finishing a stage, you will have +2px on the next stage (because of acceleration)
leave your spaceship 1 frames before finishing a stage, you will have +1px on the next stage (because of acceleration)
ride your spaceship when finishing the stage, you can jump in the air on the next stage (minimal "get off the ride" jump length)
TODO: examine what does the game saves and how it alters gameplay.
There's a "DAMMYSVD" @ C6B5, judging by it's structure, it's a "dummy save data" (maybe the game copies from there when killing a save slot?)
Each player requires a different slot (saved independently) from the available 2.
Stores player's name, score, lives and a counter for an item (?)
The game stores the amount of times you fire a bullet and the number of bullets that hit an enemy. The number of enemies hit and the number of bullets fired are divided by each other and then multiplied by a hundred. That accuracy percentage is then compared to five threshold percentages which decide which ending you get from a total of 5.
See also
GameResources - we have resource pages for other games too!