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#638060527929644061 - Castlevania: Bloodlines, abandoned WIP

CVBL-JM.bk2
In 04:57.85 (17848 frames), 10282 rerecords
73 downloads
Uploaded 12/7/2022 11:33 PM by Samsara (see all 72)
Y'all ever just mess up so poorly on research that it invalidates literally 99% of your TAS?
Uploading only because some of the movement improvements are at least salvageable for any future attempts at TASing this, as long as they don't interfere with subweapon usage and/or crystal collection. Subweapon crystal management pretty much needs to match the published run at least through Stage 2, possibly beyond.

#638052882934840949 - Sub-3

blob-n 1.bk2
In 02:58.37 (10720 frames), 12843 rerecords
Game: BlobQuest ( NES, see all files )
71 downloads
Uploaded 11/29/2022 3:11 AM by Samsara (see all 72)
It sure is!

#638051899695237035 - I SAID THAT WAS ENOUGH BLOBQUEST

blobbathon_2s.bk2
In 03:17.28 (11856 frames), 10131 rerecords
Game: BlobQuest ( NES, see all files )
68 downloads
Uploaded 11/27/2022 11:52 PM by Samsara (see all 72)
I NEED TO STOP HAVING IDEAS

#638051778645878057 - More BlobQuest

blobbathon_2s.bk2
In 03:24.13 (12268 frames), 9013 rerecords
Game: BlobQuest ( NES, see all files )
69 downloads
Uploaded 11/27/2022 8:31 PM by Samsara (see all 72)
Better deathwarp, new movement tech.

#638050075925427342 - BlobQuest -36

blobbathon.bk2
In 03:32.23 (12755 frames), 6660 rerecords
Game: BlobQuest ( NES, see all files )
74 downloads
Uploaded 11/25/2022 9:13 PM by Samsara (see all 72)

#75231347125624701 - Star Ocean 2 - Disc One

so2.bk2
In 2:48:41.93 (606709 frames), 45348 rerecords
126 downloads
Uploaded 11/1/2021 1:09 AM by Samsara (see all 72)
All of disc one and the first dialogue tree of disc two to make sure the disc change synced properly. RTA time is between 9-10 minutes faster than the current WR, final RTA time of the run is expected to be between 4:25:00 - 4:35:00.

#74587388183534509 - Star Ocean 2 WIP 2

so2.bk2
In 1:07:07.11 (241385 frames), 16295 rerecords
161 downloads
Uploaded 10/3/2021 1:08 AM by Samsara (see all 72)
Oh, uh, right, this was a project I was working on, wasn't it?

#70649600500999896 -

ewj2imp.bk2
In 00:19.45 (1169 frames), 4847 rerecords
4 comments, 248 downloads
Uploaded 4/8/2021 4:59 PM by Samsara (see all 72)
The damage animation can be cancelled by firing while getting hit. Should save significant amounts of time: This incredibly short section saves about 70-80 frames by itself just from 3 cancels.

#69484968390313208 - Star Ocean 2 WIP 1

so2e-clearzone.bk2
In 39:12.62 (141016 frames), 8902 rerecords
274 downloads
Uploaded 2/15/2021 6:12 AM by Samsara (see all 72)
Backing up. Rerecord count is low but will likely spike hard once I start actually getting to the battles.

#67537728712307959 - Shin Megami Tensei TAStest WIP2

smtrngtestbranch.bk2
In 09:55.22 (35772 frames), 6202 rerecords
286 downloads
Uploaded 11/19/2020 1:31 PM by Samsara (see all 72)
Reaches the room where David is fought for the Stradivarius without any RNG manipulation... i.e, David ain't there.

#67439898577548166 - Marble Sadness

mm.bk2
In 00:17.96 (1076 frames), 1324 rerecords
Game: Marble Madness ( Genesis, see all files )
343 downloads
Uploaded 11/15/2020 3:47 AM by Samsara (see all 72)

#67427646048235121 - Shin Megami Tensei TAStest WIP

smtcreditwarptest.bk2
In 06:09.94 (22233 frames), 2632 rerecords
296 downloads
Uploaded 11/14/2020 2:33 PM by Samsara (see all 72)
stress TASed up to getting jailed. not really optimized. figured out how to manip away overworld encounters though. attempting stradivarius route.

#67353555113938561 - Felix any% TAStest

felix.bk2
In 05:43.21 (20566 frames), 721 rerecords
Game: Felix the Cat ( Genesis, see all files )
1 comment, 310 downloads
Uploaded 11/11/2020 6:28 AM by Samsara (see all 72)
Using superjump, in-level warps, and stage clear glitches.

#66899166595263967 - Splatterhouse in 12:12.61 by EZGames69 - TurboNyma resync

Splatterhouse_J_new.bk2
In 12:12.69 (43834 frames), 11 rerecords
Game: Splatterhouse ( PCE, see all files )
371 downloads
Uploaded 10/21/2020 7:20 PM by Samsara (see all 72)
Uploading for comparison purposes. Also, uh, spoilers, new Splatterhouse run coming soon. Five frames needed to be added.

#66784147849212248 - NG2 possible failure

ng2s.bk2
In 02:04.93 (7508 frames), 6910 rerecords
382 downloads
Uploaded 10/16/2020 3:01 PM by Samsara (see all 72)
Stage 2 boss. Can't seem to use fire wheels the frame after jumping and I have no idea why.
EDIT: This actually isn't the final branch (it enters the boss 1 frame later than optimal) but it doesn't matter since a 1 frame delay is needed to get the boss kill to work (and another 1 frame delay is needed on top of that). I'll just be moving on with a two frame loss to what I can only assume is emulation differences.

#66486052768391750 - Bugz - Consolidated Fastest File

1356 synced.bk2
In 02:43.77 (9829 frames), 30358 rerecords
Game: Bugz ( Uzebox, see all files )
294 downloads
Uploaded 10/3/2020 4:49 AM by Samsara (see all 72)
Team 3 (Bear and Bird): 1, 5, 6, 8, 12, 15, 17, 20
Team 5: 2, 3, 4, 9, 10, 11, 13, 14, 16, 18, 19
Team 6 (Team 5): 7
Team 1 (Sisterhood of the Travelling Frames): 21

#65227914692814936 - a miserable little pile of inputs

stp.bk2
In 00:07.31 (439 frames), 92 rerecords
System: Super Nintendo Entertainment System
296 downloads
Uploaded 8/7/2020 12:58 PM by Samsara (see all 72)
i'm beginning to think there might be a problem with how to classify ess enn ee ess test program dot ess eff cee

#64645590279403669 - Four whole players!

Nightmare on Elm Street, A.bk2
In 00:56.09 (3371 frames), 2482 rerecords
381 downloads
Uploaded 7/12/2020 7:34 AM by Samsara (see all 72)
Hot damn!
46 frames faster than goofydylan8's abandoned(?) WIP up to the end of Stage 1. Boss playaround probably not final.

#36284572159038560 - Mischief Makers 100% - Comicalflop's 1-01 resync/optimization

trouble.bk2
In 01:38.55 (5913 frames), 735 rerecords
872 downloads
Uploaded 1/12/2017 1:38 AM by Samsara (see all 72)
That's a long, useless title!

#34554351600061670 - Super Baseball Simulator - No Editing

sbsnoedit.bk2
In 00:41.10 (2470 frames), 832 rerecords
665 downloads
Uploaded 10/26/2016 3:32 AM by Samsara (see all 72)
Same exact strategy (with faster outs), no player editing, can still be improved.

#34355589980336298 - Gunstar Heroes - Orange

samstarheroesorange.bk2
In 12:01.83 (43254 frames), 30973 rerecords
Game: Gunstar Heroes ( Genesis, see all files )
981 downloads
Uploaded 10/17/2016 4:42 AM by Samsara (see all 72)
Still absolutely destroying bosses. 3621 frames ahead.

#34265382097253167 - Gunstar Heroes - Green

samstarheroes2.bk2
In 08:40.64 (31198 frames), 25294 rerecords
Game: Gunstar Heroes ( Genesis, see all files )
951 downloads
Uploaded 10/13/2016 3:12 AM by Samsara (see all 72)
Thank Christ. 2541 frames ahead of the published run (42.35 seconds).

#34217486415666546 - Better Gunstar Heroes

samstarheroes2.bk2
In 07:30.38 (26988 frames), 20408 rerecords
Game: Gunstar Heroes ( Genesis, see all files )
947 downloads
Uploaded 10/10/2016 11:26 PM by Samsara (see all 72)
Gamegear Heroes got nothin' on this.

#34071095023700796 - Progress is slow

samstarheroes.bk2
In 06:03.87 (21804 frames), 15001 rerecords
Game: Gunstar Heroes ( Genesis, see all files )
964 downloads
Uploaded 10/4/2016 9:12 AM by Samsara (see all 72)
Backup. Partway through form 2 of 7.

#33844134806722113 - i think i've got a minute left

gunstartestything3.bk2
In 04:41.23 (16852 frames), 10236 rerecords
Game: Gunstar Heroes ( Genesis, see all files )
889 downloads
Uploaded 9/24/2016 3:54 AM by Samsara (see all 72)
Backing up Green again.