Added camera angle, and a conversion for Bugs' angle to the same notation.
Fixed the hud updating to work properly and not leave garbage data when Bugs isn't moving.
Please excuse the hud-function, adding the internal camera angle support made quite a mess.
Better enemy health display, when an enemy is invulnerable, the correct health remaining is now displayed instead of a negative value.
To show that the enemy is in an invulnerable phase, the health is in brackets.
#14027044970595970 - PSX Bugs Bunny - Lost in Time lua v3
Lua script version of http://tasvideos.org/userfiles/info/11121287892615633 for PSX Bugs Bunny - Lost in Time NTSC (SLUS-00838). Shows: position, speed, health, carrots, golden carrots, clocks, ACME boxes and abilities.
#11121287892615633 - PSX Bugs Bunny - Lost in Time ramwatch V3
Improved RAM watch for PSX Bugs Bunny - Lost in Time NTSC (SLUS-00838), new features: In-level carrots, golden carrots and clocks collected, in-level ACME boxes broken, Abilities bitfield (the only known bit for now is super-jump which is 0x08).
RAM watch file for Bugs Bunny: Lost In Time NTSC (SLUS-00838).
Contains addresses for:
X/Y/Z speed (Y appears unused?),
Health,
Total normal carrots collected,
Total golden carrots collected,
Total clocks collected.