Shows XYZ and horizontal real speed, RAM speed, and prints horizontal velocity changes (if you have 100 speed and next frame 50, it will print −50). Added Y run timer and KtQ speeds display. Here’s what a slightly older version looks like: http://i.imgur.com/t5HKpN9.jpg
Works in both USA and JPN versions, draws XYZ position/spawn, horizontal speed, calculated speed which should be a bit more accurate than the RAM one, and prints RNG/speed changes depending on which function you comment-out in the code (defaults to RNG commented out).
Saved 92f (would’ve been 95, but lag) by skipping the animation after selecting a character. Fixed lag bullshit from the emu’s stupid handling of save data.
#23719392473820814 - Mega Man ZX Intro TAS. Perfect Giga Aspis fight. WiP.
Saved 4f on Katanal by buffering the input combo for the last hit. Saved 4f on Echigoya by changing the Up+Select dash+dashjump (roof exit) to manipulate the RNG (which saved 2f on the last Shuriken), and threw the second Shuriken 2f earlier than before (was thought to be impossible to hit without correcting our position, but better RNG to determine the Shuriken path was enough).
#23336620125877012 - Tenchu: Stealth Assassins WiP. Echigoya dead at 8433 (4f saved), synced.
“Added an experimental automated ROM version detection system. Compatible with USA, JPN, and EUR. Also added an input toggle for 3 different modes (as suggested by Flameberger), it defaults to key “D”, but you can change it to whatever you want, it’s the very first function in the script (writing “tab” makes it work with the Tab key). The current mode is written on the bottom screen. The modes are: Complete, Moderate, and Nothing. Complete writes all advances, Moderate only those bigger than 1 step, Nothing writes none. Feedback, error reports, feature requests and such all appreciated.”