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#637813875901235532 - Tigger Lv6 faster Rnd3 but slower overall

Tigger Lv6Rnd3 7fr ahead, can't convert.bk2
In 18:35.25 (66915 frames), 10449 rerecords
102 downloads
Uploaded 2/25/2022 12:06 PM by CoolKirby (see all 22)
N64 Tigger's Honey Hunt, 7 frames faster strat for Round 3 but bad resulting RNG causes me to lose them.

#637813875715432299 - Tigger Lv6 faster Rnd2 but slower overall

Tigger Lv6Rnd2 5fr ahead, can't convert.bk2
In 18:09.98 (65399 frames), 10438 rerecords
98 downloads
Uploaded 2/25/2022 12:06 PM by CoolKirby (see all 22)
N64 Tigger's Honey Hunt, 5 frames faster strat for Round 2 but bad resulting RNG causes me to lose them. Includes a pause/unpause to save another frame.

#637813855046346261 - 7310S improvement - Tigger's Honey Hunt

Tigger's Honey Hunt TAS - 199fr improved PureInterpreter.bk2
In 19:23.50 (69810 frames), 10535 rerecords
110 downloads
Uploaded 2/25/2022 11:31 AM by CoolKirby (see all 22)
199 frames (3.3167 seconds) saved from Level 6, though it ends there as Level 7 desyncs (not a full run). Level 6 is an RNG level we don't fully understand yet, but these were the fastest throws I could get in a single four-round game.

#74969493952058015 - Atari 7800 Choplifter glitch effects

choplifter-graphicglitcheffects.bk2
In 01:09.34 (4155 frames), 1276 rerecords
Game: Choplifter ( A7800, see all files )
215 downloads
Uploaded 10/20/2021 6:08 AM by CoolKirby (see all 22)
Demonstrates different things the ground rotate glitch can do, like printing graphics to the screen, crashing, and automatically resetting the game.
Uses BizHawk 2.6.3. Doesn't sync in 2.7. Author's commentary is included as Subtitles.

#74821290378450750 - Frogger 2 (GBC) Phantom Log glitch

Frogger2GBC-PhantomLogGlitch.bk2
In 00:52.89 (3178 frames), 215 rerecords
Game: Frogger 2 ( GBC, see all files )
165 downloads
Uploaded 10/13/2021 1:57 PM by CoolKirby (see all 22)
Found a new glitch that lets you hop on water under certain conditions. I've tentatively named it Phantom Log. Apparently when you touch the corner of a passing log's hitbox, you have an 11-frame window to hop onto a water tile adjacent to it. Though on frame 2318, Frogger seems to be able to stay on water for up to 40 frames with only one edge of a log near him. More testing is needed.
There are also water tiles like the first one I step on that are always safe to land on. Maybe the developers forgot to set them as hazardous.
Having hitboxes visible might make this easier to diagnose. They shouldn't be too hard to find with RAM Watch.
Uses BizHawk 2.6.3. Author's commentary is included as Subtitles. They appear at a Y-Position of 480 if your BizHawk window is big enough.

#36222432332944819 - Kirby's Adventure 2157 on BizHawk

Kirby'sAdventure-2157-TASeditor-MESHUGGAH-CoolKirby-Masterjun-mugg-was0x.bk2
In 00:35.89 (2157 frames), 36794 rerecords
945 downloads
Uploaded 1/9/2017 6:28 AM by CoolKirby (see all 22)
Redid the whole glitch section to match FCEUX's less accurate emulation. The final Start input now is usually needed to be held for a second frame to prevent a crash (and allow a warp to the credits instead).
Unless frames were saved before the slope clip, I can't see any way to improve this further.

#36139505031017285 - Daikatana organized watch file

John Romero's Daikatana (USA).wch
955 downloads
Uploaded 1/5/2017 12:50 PM by CoolKirby (see all 22)
A more organized watch file than the official address set.
Feel free to further organize however you like!

#36139448830487044 - Daikatana testrun to end of E2M2

daikatana-tas-testrun-to-e2m2.bk2
In 08:13.33 (29600 frames), 9727 rerecords
955 downloads
Uploaded 1/5/2017 12:47 PM by CoolKirby (see all 22)
Made with BizHawk 1.11.6, but can run in BizHawk 2.2 by copying the input into a new bk2. BizHawk 2.2.1's minAnalogX&Y change breaks the Up and Left analog stick shortcuts, apparently due to a bug in Daikatana. But even this can be worked around by changing UDLR to analog stick positions, allowing it to sync in the newest BizHawk. I might provide an updated file in the future.
Includes author's commentary as Subtitles.

#23646612302554881 - Airlock submission on Level 3

airlock-lvl3.bk2
In 00:55.79 (3343 frames), 221 rerecords
Game: Airlock ( A2600, see all files )
980 downloads
Uploaded 6/22/2015 9:56 PM by CoolKirby (see all 22)

#23626284926076097 - Airlock - 39 frame improvement

airlock-39framesless.bk2
In 00:12.52 (750 frames), 738 rerecords
Game: Airlock ( A2600, see all files )
1004 downloads
Uploaded 6/21/2015 11:57 PM by CoolKirby (see all 22)
39 frames saved on first floor
BizHawk 1.10.0, should play on BizHawk 1.9.4

#21335473335447723 - SM74 "151 star" run sync test

SM74-151star-synctest-desync.bk2
In 15:27.98 (55679 frames), 0 rerecords
Game: Super Mario 74 ( N64, see all files )
1145 downloads
Uploaded 3/10/2015 7:56 PM by CoolKirby (see all 22)
An attempt to get this Mupen run to sync on BizHawk.
Desyncs while trying to get the 23rd Star, but is a good watch until then.

#19515102881181049 - SpongeBob LotLS - "Debug Code" v3

sbsp-lotls-password-v3.bk2
In 01:00.63 (3621 frames), 323 rerecords
1015 downloads
Uploaded 12/18/2014 8:24 PM by CoolKirby (see all 22)
A demonstration of how fast the game can be completed using the debug mode password. Uses the Dutch Under input from this run. May be improvable if more Platform Boosts could be found.
Uses BizHawk 1.8.4

#19347860626276044 - Venture - First Room

venturefirstroom-ck.bk2
In 00:24.73 (1486 frames), 689 rerecords
Game: Venture ( Coleco, see all files )
1021 downloads
Uploaded 12/11/2014 7:38 AM by CoolKirby (see all 22)
The first room of Level 1 of Venture. Made a few months ago, might not be fully optimized but I couldn't improve it back then.
Uses BizHawk 1.9.1. Still syncs as of BizHawk 2.6.3.

#19344569548246688 - Ninjabread Man glitch demo (4.0-4575)

NBMglitchdemo4.0-4575.dtm
In 00:52.05 (9631 frames), 22 rerecords
Game: Ninjabread Man ( Wii, see all files )
1144 downloads
Uploaded 12/11/2014 4:04 AM by CoolKirby (see all 22)
Demonstrating how to do the level-skip glitch.
Uses Dolphin 4.0-4575
On the VI the silver box appears, press A, advance three VIs and press A again. This should work every time.

#19344535029695946 - Ninjabread Man glitch demo (4.0.2)

NBMglitchdemo4.0.2.dtm
In 00:24.73 (10326 frames), 19 rerecords
Game: Ninjabread Man ( Wii, see all files )
1115 downloads
Uploaded 12/11/2014 4:02 AM by CoolKirby (see all 22)
Demonstrating how to do the level-skip glitch.
Uses Dolphin 4.0.2
On the VI the silver screen appears, press A, advance three VIs and press A again. This should work every time.

#15507741470335232 - Atari 7800 Choplifter - graphic glitch reset

choplifter-glitch-reset.bkm
In 02:41.51 (9678 frames), 4970 rerecords
Game: Choplifter ( A7800, see all files )
1230 downloads
Uploaded 6/21/2014 9:03 AM by CoolKirby (see all 22)
Usually leading only to solid color screen crashes, this glitch can also reset the game.

#14652780853116521 - Madagascar WIP up to Lemur Liberation

Madagascar.vbm
In 12:49.14 (45939 frames), 9718 rerecords
Game: Madagascar ( GBA, see all files )
1175 downloads
Uploaded 5/13/2014 8:58 PM by CoolKirby (see all 22)
WIP with YoungJ1997lol

#14652168395990154 - JezzballDS - Levels 2 and 3

JezzballDS-WIP-Lvl3.dsm
In 00:22.18 (1327 frames), 1390 rerecords
Game: JezzballDS ( DS, see all files )
1098 downloads
Uploaded 5/13/2014 8:18 PM by CoolKirby (see all 22)
Redone on DeSmuME 0.9.9 with a more entertaining first level and two more levels!
Advanced Bus-Level Timing Off, Default Firmware Settings

#14363959103416570 - Improvement to submitted Doge's Adventure run

Doge's adventure - CoolKirby.wtf
In 00:37.47 (2249 frames), 193 rerecords
Game: Doge's Adventure ( Windows, see all files )
895 downloads
Uploaded 4/30/2014 8:48 PM by CoolKirby (see all 22)
Mostly (fully?) optimized, saves 602 frames over Kaizoboy's submission.

#8039350906469309 - GBA Madagascar up to end of penguin level

Madagascar-Penguinlevel.vbm
In 08:32.60 (30616 frames), 6352 rerecords
Game: Madagascar ( GBA, see all files )
1128 downloads
Uploaded 7/20/2013 12:52 AM by CoolKirby (see all 22)
WIP with YoungJ

#6990072507030235 - New Kirby WIP - saved 1 frame

Kirby'sAdventureGlitchedFurther.fm2
In 00:37.26 (2239 frames), 4822 rerecords
1143 downloads
Uploaded 6/2/2013 6:45 PM by CoolKirby (see all 22)
2239 frames (0:37.26)

#762693212132087 - JezzballDS Level 1

JezzballDS-WIP-Lvl1.dsm
In 00:09.16 (548 frames), 220 rerecords
Game: JezzballDS ( DS, see all files )
1162 downloads
Uploaded 8/26/2012 7:54 AM by CoolKirby (see all 22)
48 frames saved from my original run thanks to the more accurate DeSmuME 0.9.8 and greater peace of mind since gocha fixed the annoying false lag frame emulation bug.
Advanced Bus-Level Timing Off, Default Firmware Settings