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#638511811549801985 - SNES Same Game (J): SameGame "medium" mode score 2229

SameGameSFC-tas-medium-score2229.bk2
In 00:43.94 (2641 frames), 599 rerecords
System: Super Nintendo Entertainment System
13 downloads
Uploaded 6 days ago by TaoTao (see all 91)

#638510427681392753 - SNES Same Game (J): SameGame "easy" mode score 844

SameGameSFC-tas-small-score844.bk2
In 00:49.84 (2995 frames), 1057 rerecords
System: Super Nintendo Entertainment System
1 comment, 10 downloads
Uploaded 7 days ago by TaoTao (see all 91)
Probably highest, but...
  • I didn't care about hash collisions, so some unfortunate collisions might hide the optimal solution (though I think this probability is low).
  • I haven't completely understood about the RNG.

#638410278864544870 - NES Hokuto no Ken 4 (J): moonwalk glitch, getting very strong Kazemaru

Hokuto4-MoonWalkGlitch.fm2
In 02:25.19 (8726 frames), 766 rerecords
System: Nintendo Entertainment System
34 downloads
Uploaded 1/16/2024 6:51 PM by TaoTao (see all 91)
You can zip through some obstacles with U+D / L+R inputs.
When Kazemaru joins, his level will be (the main hero's level) - 1. So, if the main hero's internal level is 0, Kazemaru's internal level will be 255.
But anyway, you have to win the 1on1 battle against the last boss, and it will take a long time to earn levels. I hope there are some more glitches to solve this problem.

#638402593442805940 - NES Kaettekita! Gunjin Shogi: Nanya Sore!? (J): ending cheat

GunjinShogiNanyasore-EndingCheat.bk2
In 00:00.83 (136 frames), 149 rerecords
42 downloads
Uploaded 1/7/2024 9:22 PM by TaoTao (see all 91)
Slower than the DPCM exploit.

#638402592738797547 - NES Kaettekita! Gunjin Shogi: Nanya Sore!? (J): DPCM exploit, starts from zero-cleared RAM

GunjinShogiNanyasore-ZeroRam.bk2
In 00:00.56 (1903 frames), 553 rerecords
1 comment, 35 downloads
Uploaded 1/7/2024 9:21 PM by TaoTao (see all 91)
On the default RAM setting, there are no sound in the ending...

#638365738177104719 - NES Super Pinball (J): testrun (3087 frames)

SuperPinball-testrun-3087f.fm2
In 00:51.37 (3087 frames), 7376 rerecords
Game: Super Pinball ( NES, see all files )
46 downloads
Uploaded 11/26/2023 5:36 AM by TaoTao (see all 91)
Just a testrun. Probably improvable with better RNG manipulation, etc.
When a ball bounces by bumpers etc., you can sometimes manipulate the direction of the ball with input. (Probably the address $5A affects.)
This movie syncs on NesHawk as is, but I confirmed that another .fm2 movie only partially syncs on NesHawk.
Memory map:
addrtypedescription
$37u16leball position x (subpx)
$39u16leball position y (subpx)
$3Bi16leball velocity x (subpx)
$3Di16leball velocity y (subpx)
$5Au8affects the bounce direction of the ball (can be manipulated with input)

#638356646232826674 - NES Cadillac in 2:15.14

Cadillac-tas-20231113.bk2
In 02:15.13 (8122 frames), 1385 rerecords
Game: Cadillac ( NES, see all files )
43 downloads
Uploaded 11/15/2023 5:03 PM by TaoTao (see all 91)
Not theoretically optimal solution. I bruteforced only for endgame. Until the end of midgame, I used beam search to enumerate good positions.

#638326357521741889 - NES Might and Magic (U): 5m00s TAS

MightAndMagic-tas-20231011-DuskSolo.bk2
In 05:00.70 (23546 frames), 2034 rerecords
48 downloads
Uploaded 10/11/2023 3:42 PM by TaoTao (see all 91)
I might submit this.

#638323834760330518 - Nes Might and Magic (J): 5m28s TAS

MightAndMagicJ-tas-20231008.bk2
In 05:28.23 (30323 frames), 5568 rerecords
1 comment, 48 downloads
Uploaded 10/8/2023 5:37 PM by TaoTao (see all 91)
I might submit this.

#638291999962457577 - NES Might and Magic (U): opening a sack without untrapping

MightAndMagic-OpenSack.bk2
In 02:55.88 (13161 frames), 8431 rerecords
50 downloads
Uploaded 9/1/2023 9:19 PM by TaoTao (see all 91)

#638263820758178037 - NES Saint Seiya (J): fast gauge charging, and using the kick

SaintSaiya-FastCharge.bk2
In 00:31.08 (1868 frames), 11776 rerecords
47 downloads
Uploaded 7/31/2023 6:34 AM by TaoTao (see all 91)
For forum post.

#638221497376186444 - NES Flipull (J): normal mode wip (stuck at stage 13)

Flipull-normal-wip-20230609.bk2
In 05:49.87 (21027 frames), 490 rerecords
55 downloads
Uploaded 6/12/2023 6:55 AM by TaoTao (see all 91)
You cannot manipulate the RNG by inputs anymore.

#638218390079846084 - NES Flipull (J): normal mode casual tas

FN-Done.fm2
In 32:34.32 (117452 frames), 211 rerecords
59 downloads
Uploaded 6/8/2023 4:36 PM by TaoTao (see all 91)
I made this a long time ago. Note that this movie starts from stage 201 with an in-game code.

#638153588922821307 - NES Arctic (J): 589 frames improvement (20230326)

Arctic-tas-20230326.fm2
In 12:16.92 (44288 frames), 1729 rerecords
Game: Arctic ( NES, see all files )
1 comment, 66 downloads
Uploaded 3/25/2023 4:34 PM by TaoTao (see all 91)
Improved the stage 0, 1, 5, 23.

#638153232332462136 - NES Arctic (J): 489 frames improvement (20230325)

Arctic-tas-20230325.fm2
In 12:18.58 (44388 frames), 1413 rerecords
Game: Arctic ( NES, see all files )
55 downloads
Uploaded 3/25/2023 6:40 AM by TaoTao (see all 91)
Improved the stage 20, 25. Helped by Moyou_Jo.

#638138340325557642 - NES Saint Seiya (J): skip some event battles with the cursor glitch

SaintSeiya-glitch-test.fm2
In 03:36.49 (13011 frames), 1897 rerecords
62 downloads
Uploaded 3/8/2023 1:00 AM by TaoTao (see all 91)
Encode is available. In this movie, $06D5 is corrupted.
Maybe you can skip up to 4 battles.

#638136423456216239 - NES Dragon Quest (J): beat the game in 6:19.52 on SubNesHawk (using Stones of Sunlight glitch)

DQ1-tas-glitch-20230305-subframe.bk2
In 00:00.00 (0 frames), -1 rerecords
Game: Dragon Warrior ( NES, see all files )
72 downloads
Uploaded 3/5/2023 7:45 PM by TaoTao (see all 91)

#638135566338441119 - NES Dragon Quest (J): beat the game in 6:19.52 on NesHawk (using Stones of Sunlight glitch)

DQ1-tas-glitch-20230305.bk2
In 06:19.52 (22809 frames), 3066 rerecords
Game: Dragon Warrior ( NES, see all files )
61 downloads
Uploaded 3/4/2023 7:57 PM by TaoTao (see all 91)
Starts from newgame. The final message speed value is 0. Encode is available.
But I don't know if this syncs on a real console.

#638135154633636720 - NES Dragon Quest (J): frame deletion test

DQ1-tas-base-RemoveFirst.bk2
In 05:41.75 (20539 frames), 2941 rerecords
Game: Dragon Warrior ( NES, see all files )
54 downloads
Uploaded 3/4/2023 8:31 AM by TaoTao (see all 91)
Removed a blank frame at the beginning of this movie.

#638135153735336872 - NES Dragon Quest (J): frame insertion test

DQ1-tas-base-InsertFirst.bk2
In 05:41.79 (20541 frames), 2943 rerecords
Game: Dragon Warrior ( NES, see all files )
50 downloads
Uploaded 3/4/2023 8:29 AM by TaoTao (see all 91)
Inserted a blank frame at the beginning of this movie.

#638134684883147288 - NES Dragon Quest (J): request for console verification

DQ1-tas-base.bk2
In 05:41.57 (20528 frames), 2948 rerecords
Game: Dragon Warrior ( NES, see all files )
55 downloads
Uploaded 3/3/2023 7:28 PM by TaoTao (see all 91)
Just before performing Stones of Sunlight glitch. In the first place, I want this movie to be verified.

#638132478837146576 - NES Dragon Quest (J): beat the game in about 6m16s (using Stones of Sunlight glitch)

DQ1-tas-glitch-speed6-20230301.fm2
In 06:16.08 (22602 frames), 130 rerecords
Game: Dragon Warrior ( NES, see all files )
66 downloads
Uploaded 3/1/2023 6:11 AM by TaoTao (see all 91)
Starts from newgame. Final message speed is 6.
But I don't know if this syncs on a real console.

#638132207288883124 - NES Dragon Quest (J): beat the game in about 7 minutes (using Stones of Sunlight glitch)

DQ1-tas-glitch-speed15-success-20230301.fm2
In 05:55.93 (21391 frames), 6645 rerecords
Game: Dragon Warrior ( NES, see all files )
56 downloads
Uploaded 2/28/2023 10:38 PM by TaoTao (see all 91)
Starts from newgame.
But I'm not sure if this movie syncs on a real console. Because, the game reads PPU writeonly registers in this movie.

#638131298716421327 - NES Dragon Quest (J): Stones of Sunlight glitch example (success)

DQ1-glitch-speed20-success-20230228.fm2
In 06:10.14 (22245 frames), 107443 rerecords
Game: Dragon Warrior ( NES, see all files )
49 downloads
Uploaded 2/27/2023 9:24 PM by TaoTao (see all 91)
message speed is 20. beated the game successfully, but I'm not sure if this movie syncs on a real console.

#638131222535759941 - NES Dragon Quest (J): Stones of Sunlight glitch example

DQ1-glitch-speed0-stuck-20230228.fm2
In 02:52.60 (10373 frames), 80111 rerecords
Game: Dragon Warrior ( NES, see all files )
44 downloads
Uploaded 2/27/2023 7:17 PM by TaoTao (see all 91)
message speed is 0, but stuck in walls.