User Files from adelikat

Upload All User Files

#638314642955943270 - Igo Kyuu Roban Taikyoku Level 14

adelikat-igo-v1.bk2
In 04:38.49 (16737 frames), 105 rerecords
47 downloads
Uploaded 9/28/2023 2:18 AM by adelikat (see all 20)
based on the dicussions on #1704: Bisqwit's NES Igo: Kyuu Roban Taikyoku in 04:50.33 this is a test run that confirms a level 14 strategy, that is both faster than the submission, and plays on a harder difficulty. This movie doesn't try to be frame perfect with the moves so could be improved more. Also Meerkov indicated there might be even faster strategies to improve further

#638148478993374149 - Dragon Warrior 4 v6 - Up to the LicLick fight

adelikat-dw4-v6 -chp5-upto-liclick.bk2
In 56:29.40 (203699 frames), 29079612 rerecords
63 downloads
Uploaded 3/19/2023 6:38 PM by adelikat (see all 20)

#638144270152713770 - Dragon Warrior 4 v6 Chapter 3 done

adelikat-dw4-v6 -chp3-done.bk2
In 42:45.41 (154178 frames), 27371823 rerecords
71 downloads
Uploaded 3/14/2023 9:43 PM by adelikat (see all 20)
Finishes Chapter 3, 2475 frames ahead of the currently published movie
Some incredible luck manip in chapter 3. Got the 3 armor offers without declining one, and some really tight encounters during the 7 broad sword/7 half plate fights
Also this new strat gets an extra level, but will not increase the final level at the end of the game, so there is about 600 frames more that will be realized by the end of the TAS
Extra HP is manipulated which will reduce 1, maybe even 2, medical herbs used before the final fight

#638117571365360120 - Dragon Warrior 4, Chapter 1, version 6

adelikat-dw4-v6.bk2
In 09:42.49 (35007 frames), 12227820 rerecords
66 downloads
Uploaded 2/12/2023 12:05 AM by adelikat (see all 20)
227 frames improved over version 5 (774 frames total improved from the published movie). About 180 of these are from staying at the inn at the beginning to get a better day/night cycle, most of the rest is from an even more absurdly unlikely set of level ups. Also a few frames were scraped from screen transitions.

#638072336149578569 - NES Rally Bike Ram Watch

RallyBike.wch
Game: Rally Bike ( NES, see all files )
62 downloads
Uploaded 12/21/2022 3:33 PM by adelikat (see all 20)
Some useful addresses I used when making the TAS

#638072333846513391 - NES Back To the Future .wch file

Back to the Future.wch
67 downloads
Uploaded 12/21/2022 3:29 PM by adelikat (see all 20)
Just a few, but helpful, addresses

#638051848574916873 - Rally Bike, end input at finish line

rallybike-adelikat-v2.bk2
In 08:13.72 (29672 frames), 1517 rerecords
Game: Rally Bike ( NES, see all files )
72 downloads
Uploaded 11/27/2022 10:27 PM by adelikat (see all 20)
This move is is 684 frames faster than #7826: juef's NES Rally Bike "1 loop" in 08:35.87 when measuring at the crossing of the finish line. It's a good deal shorter than that because of earlier input end, I let the post race stuff linger instead of ending it quickly, I also end input before crossing the finish line but not without delaying which frame it is crossed, that gains an extra 12 frames.
Will work on a version that uses an invulnerability manip to end input much sooner, and submit that.

#638050728010939886 - Dragon Warrior IV - improvement, up to Chapter 3

adelikat-dw4-v5.bk2
In 35:14.58 (127084 frames), 62776 rerecords
71 downloads
Uploaded 11/26/2022 3:20 PM by adelikat (see all 20)
See https://tasvideos.org/Forum/Posts/481095 for details. This is an improvement to the published movie. Gets up to the Chapter 3 armor selling. But there is a routing improvement in Chapter 1.
I don't know when this will ever be finished, uploading it here so there's record of this work

#637996592395832943 - Monopoly - 4 Player Big Boys Prepared Game

monopoly-bigboys-demo.bk2
In 07:45.83 (27996 frames), 519 rerecords
Game: Monopoly ( NES, see all files )
74 downloads
Uploaded 9/24/2022 11:33 PM by adelikat (see all 20)
Complete trading shenanigans. Proof of concept, could be optimized a lot more, the point was to show the mayhem that can happen when a CPU initiates a trade with a human player.

#637989625874991975 - NES Monopoly "telefrag an innocent CPU"

monpoly-trade-telefrag.bk2
In 01:04.61 (3883 frames), 18 rerecords
Game: Monopoly ( NES, see all files )
81 downloads
Uploaded 9/16/2022 10:03 PM by adelikat (see all 20)
This is a demo of an interesting glitch. I set up a trade that would bankrupt Ollie, but force Arthur (would not agree to this trade) to agree to it and get bankrupted. Even better, not only did Arthur not agree to the trade, he didn't even get a turn, lol.

#637935954040285801 - SNES The Addams Family Ram Watch File

TheAddamsFamily-118.wch
72 downloads
Uploaded 7/16/2022 7:10 PM by adelikat (see all 20)
BizHawk Ram Watch file for SNES The Addams Family

#637935922185822998 - NES Super Mario Bros Ram Addresses

SuperMarioBros-11.wch
467 downloads
Uploaded 7/16/2022 6:16 PM by adelikat (see all 20)
a BizHawk .wch file for NES Super Mario Bros

#57708179643301110 - MTPO Soda Clock Stop Score Strat

MTPO-Soda-ClockStop-ScoreStrat.bk2
In 00:55.71 (3348 frames), 295 rerecords
619 downloads
Uploaded 9/3/2019 9:17 PM by adelikat (see all 20)
This demonstrates how you can use the clock stopping glitch to get a much higher score on Soda Popinski, at the expense of the fight being much much longer.
The idea is to stop the clock, then counter his hooks which only do 1 pt of damaage and can give a star.
To do this optimally TAS wise is not very trivial. After every hook, you do need to luck manipulate him to do hooks again, which he can every time (this video doesn't because i was lazy). Also some of the stars are not guaranteed and need luck manipulation (50% chance)

#44141477959099149 - Rolans curse 2 GB conversion attempt

rolans-curse-2-gb-conversion-attempt.bk2
In 22:05.02 (79140 frames), 0 rerecords
746 downloads
Uploaded 12/31/2017 9:45 PM by adelikat (see all 20)
Converted http://tasvideos.org/5767S.html to a GB file and converted the input log. Then added some extra frames to get it past the name selection screen. After that it desyncs soon after

#32172505606083811 - DW4-SingleActionManipulation

DW4-SingleActionManipulation.lua
1149 downloads
Uploaded 7/10/2016 9:07 PM by adelikat (see all 20)
sometimes you don't have the luxury of having previous actions to start a manipulation from. This script is the last resort technique. You start it on the lag frame before the action. The logic is that it will mash random buttons such that it will delay the ability to press a button to scroll to the next action. Then it delays a frame and presses a random button. There's a max of about 30 frames that you can delay this way. There's not a lot of RNG variance either. But this script can get decent results when there are no other options.

#32172435570358461 - DW4-ManipMiss

DW4-ManipMiss.lua
1139 downloads
Uploaded 7/10/2016 9:02 PM by adelikat (see all 20)
Similar to the ManipCritical file except it is used to manipulate the enemy to miss

#32172349239565591 - DW4-ManipCritical

DW4-ManipCritical.lua
1275 downloads
Uploaded 7/10/2016 8:57 PM by adelikat (see all 20)
This file was used to manipulate critical hits in typical situations, where they were not the first action in a round. The wait options at the top were based on how many previous (non-luck manipulated) scroll moments there were. The further back you could start the bot, the better the results. This file uses the DW-4ManipCore file

#32172292522696388 - DW4-ManipCore

DW4-ManipCore.lua
1181 downloads
Uploaded 7/10/2016 8:53 PM by adelikat (see all 20)
Core lua file used for Dragon Warrior 4 bot scripts. All scripts included this file as a basis for script creation

#24556923799314685 - Streemerz "Streeeeemerz Mode"

streemerz-v02-v5-adelikat.bk2
In 05:05.83 (18380 frames), 1776 rerecords
948 downloads
Uploaded 8/2/2015 9:50 PM by adelikat (see all 20)

#2667135849130348 - Mario Time Machine short test

adelikat-MarioTimeMachine-Test.fm2
In 00:30.87 (1855 frames), 214 rerecords
1201 downloads
Uploaded 11/20/2012 2:19 AM by adelikat (see all 20)