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#638026432839756103 - Legend of Dragoon lua script

Legend of Dragoon, The (USA) (Disc 1).lua
74 downloads
Uploaded 10/29/2022 12:28 PM by lapogne36 (see all 25)
Script to display RNG, Danger value, items, ...

#637940834557193385 - Fe12 script for battle animations ON

Script to AVI record battle animations when playing a movie file for Fire Emblem 12.
It may desync if any dialog is triggered during enemy phase (i.e. the enemy phase isn't skipped).

#637940832903673724 - FE12 RNG Script

fe12_rng_clean.lua
67 downloads
Uploaded 7/22/2022 10:41 AM by lapogne36 (see all 25)
Script to display the RNG in Fire Emblem 12

#637935768680546128 - Fire Emblem 12 movie file to unlock Lunatic Reverse difficulty

fe12_setup.bk2
In 8:09:03.26 (1755493 frames), 14582 rerecords
88 downloads
Uploaded 7/16/2022 2:01 PM by lapogne36 (see all 25)
Fire Emblem 12 movie file to unlock Lunatic Reverse difficulty

#637844587121772752 - Fire Emblem Thracia 776 setup movie to unlock NG+

fe5_setup.bk2
In 58:41.70 (211650 frames), 46479 rerecords
101 downloads
Uploaded 4/2/2022 1:11 AM by lapogne36 (see all 25)
Fire Emblem Thracia 776 setup movie to unlock NG+
Basically my any% TAS with some extra input at the end

#63940843904682864 - Red Alert Soviet WIP up to mission 4

Command & Conquer - Red Alert (USA) (Disc 2) (Soviet).bk2
In 04:41.92 (16716 frames), 9332 rerecords
350 downloads
Uploaded 6/10/2020 1:50 PM by lapogne36 (see all 25)
If someone is mad enough to continue this...

#63940818881263633 - Red Alert script

Command & Conquer - Red Alert (USA) (Disc 2) (Soviet).lua
312 downloads
Uploaded 6/10/2020 1:49 PM by lapogne36 (see all 25)
Command & Conquer: Red Alert script to display various data on screen (didn't test it for the Allies disc but it should work fine for it too)

#63416402155594338 - Fire Emblem Thracia 776 RNG search

fe776_rng_search.lua
333 downloads
Uploaded 5/17/2020 11:00 PM by lapogne36 (see all 25)
Lua script I used to find specific RNs strings for rare/uncommon events.

#63415831703551047 - Fire Emblem Thracia 776 RNG display

fe776_rng.lua
379 downloads
Uploaded 5/17/2020 10:23 PM by lapogne36 (see all 25)
Lua script to display the RNG and other useful information.

#61160733756390148 -

HoD_Enemy_Location.lua
345 downloads
Uploaded 2/6/2020 8:58 AM by lapogne36 (see all 25)

#47353021317239156 -

Bugs Bunny & Taz - Time Busters (USA) (En,Fr,Es).lua
653 downloads
Uploaded 5/25/2018 12:56 PM by lapogne36 (see all 25)

#47002414143643441 -

Klonoa_RAM.lua
784 downloads
Uploaded 5/9/2018 5:59 PM by lapogne36 (see all 25)

#41898408903630805 -

ZM_s11_Boss.bk2
In 19:08.70 (68609 frames), 63861 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
605 downloads
Uploaded 9/21/2017 9:20 PM by lapogne36 (see all 25)

#40856351892195418 -

ZM_s9doublemeteor.bk2
In 18:03.35 (64706 frames), 30125 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
913 downloads
Uploaded 8/5/2017 11:02 PM by lapogne36 (see all 25)

#40846157165126947 -

ZM_s11bossimproved.bk2
In 19:10.83 (68736 frames), 29926 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
892 downloads
Uploaded 8/5/2017 12:01 PM by lapogne36 (see all 25)

#39902972814196237 -

ZX4_wallclip.lua
Game: Zook Man ZX4 ( GBA, see all files )
793 downloads
Uploaded 6/24/2017 12:34 AM by lapogne36 (see all 25)
Lua script to brute force the wall clips in ZX4
How to use/requirements :
-The savestate slot 9 must be the initial state from where you want to find the fastest wall clip (i.e. before the wall clip)
-The savestate slot 0 must be a state after after ZX4 did a wall clip (all that really matters is that ZX4's height is higher than the height aim)
-You must edit the height aim in the lua (i.e. if ZX4's height is higher than the height aim, it means that the wall clip was a success)
-Eventually, edit in the lua the direction ZX4 must face to wall jump (either Left or Right)
Once all is done, you can run the lua and stop it after enough time has passed (use turbo to speed up the process), the best attempt will be saved on slot 0

#39142677973457950 - HUD display for all PSX Tomb Raider games

TR_display.lua
Game: Tomb Raider ( PSX, see all files )
749 downloads
Uploaded 5/20/2017 6:48 PM by lapogne36 (see all 25)
Currently support TR1 (USA v1.6), TR2 (USA v1.3), TR3 (USA v1.2), TR3 (JAP Disc 1) and TR4 (USA v1.1) (no enemy names yet though).
TR5 should be easy to implement but I was too lazy for it.

#38848046456031595 - Tomb Raider 1 - First 9 levels

TR1_Tihocan.bk2
In 36:56.12 (131400 frames), 56645 rerecords
Game: Tomb Raider ( PSX, see all files )
577 downloads
Uploaded 5/7/2017 12:21 PM by lapogne36 (see all 25)
9 levels done, 6 left

#38382960808836749 - Tomb Raider 1 - First 4 levels

TR1_qualopec.bk2
In 10:49.52 (38512 frames), 19741 rerecords
Game: Tomb Raider ( PSX, see all files )
586 downloads
Uploaded 4/16/2017 1:40 PM by lapogne36 (see all 25)
Tomb Raider v1.6, BIOS SCPH-5501

#35549778197965866 - Crash 3 Any% glitched WIP1

crash3_lapogne.bk2
In 06:44.64 (23992 frames), 16644 rerecords
851 downloads
Uploaded 12/9/2016 11:26 PM by lapogne36 (see all 25)
Bizhawk 1.11.8.2 BIOS : SCPH1001.BIN

#35549731585198412 - Crash 3 Lua script

Crash3_lapogne.lua
1082 downloads
Uploaded 12/9/2016 11:23 PM by lapogne36 (see all 25)

#33506096746575394 - RNG script for TearRing Saga

rng_script_v3.lua
817 downloads
Uploaded 9/8/2016 10:31 PM by lapogne36 (see all 25)
For those who would like to understand how I determine the RNs based on the RAM values

#19475041526918621 - TearRing Saga RNG display script

rng_script.lua
804 downloads
Uploaded 12/17/2014 1:06 AM by lapogne36 (see all 25)
With french commentaries, how lucky you are.

#4276483521881484 - Spyro 2 any% WIP

Spyro2_any%.pjm
In 01:43.02 (6181 frames), 3613 rerecords
1125 downloads
Uploaded 1/31/2013 1:46 PM by lapogne36 (see all 25)
Up to first talisman

#4276373987154378 - Red Alert - Allies Disc WIP

RA Allies tas.pjm
In 02:02.98 (7379 frames), 1945 rerecords
863 downloads
Uploaded 1/31/2013 1:39 PM by lapogne36 (see all 25)
First 2 missions (in fact the second one isn't fully complete)