Mission 4 Room 4 edited to be 2 frames faster with current cycles (if this route would have (but can't get) the same cycle as AAA's, this would be 2~3 frames slower)
Mission 6 is same but Boss added from MMM, 4 frames faster
Synced up to mission6 start, 56 frames faster compared to AAA.
Comparing to CompV4
Added SAC (Team 2)'s route of Mission 5 Room 1 and Room 2. Somewhat changed input parts because they used boomerang so I had to resync to avoid getting lag frames, different shooting etc. Saved 4 frames compared to AAA (1-1 frames compared to SAC)
Added 1 frame delay at M5R2 final ladder to match with AAA's Mission 5 Room 3 speed cycle. M5R3 is 1 frame faster than SAC, 1 frame slower than AAA (need more tests to see if it's possible without this additional 1 frame delay).
Anty-Lemon's game breaking glitch is demonstrated here. It allows OOB in almost every room, so it could have some potential to trigger a game ending glitch...?
#20495629126224642 - DTC5 #1: Team 1 "AAA" in 13:16.62
Better enemy health display, when an enemy is invulnerable, the correct health remaining is now displayed instead of a negative value.
To show that the enemy is in an invulnerable phase, the health is in brackets.