Works both with octoshock and nymashock
UI Fixes
Added xyz pointers
Originally and mostly made by Noxxa and Warepire, Korky Fixed some UI things, AleMastroianni put global check requirements and pointers. Noxxa thankfully fixed it for Nyma diverse analog range and scheme. He did most of the job, im just uploading this in case i lose it locally.
Added camera angle, and a conversion for Bugs' angle to the same notation.
Fixed the hud updating to work properly and not leave garbage data when Bugs isn't moving.
Please excuse the hud-function, adding the internal camera angle support made quite a mess.
#25687919691700613 - Bugs Bunny - Lost in Time - Strength meter normal
Bugs Bunny - Lost in Time - Strength meter normal.bk2
Lua script version of http://tasvideos.org/userfiles/info/11121287892615633 for PSX Bugs Bunny - Lost in Time NTSC (SLUS-00838). Shows: position, speed, health, carrots, golden carrots, clocks, ACME boxes and abilities.
#11121287892615633 - PSX Bugs Bunny - Lost in Time ramwatch V3
Improved RAM watch for PSX Bugs Bunny - Lost in Time NTSC (SLUS-00838), new features: In-level carrots, golden carrots and clocks collected, in-level ACME boxes broken, Abilities bitfield (the only known bit for now is super-jump which is 0x08).
RAM watch file for Bugs Bunny: Lost In Time NTSC (SLUS-00838).
Contains addresses for:
X/Y/Z speed (Y appears unused?),
Health,
Total normal carrots collected,
Total golden carrots collected,
Total clocks collected.