Totally 78f faster than v3, 520f than published.
1-3 is 3f faster than v3.1 WIP due to better lag reduction.
1-4 is 10f faster than v3 due to better pushdown and added landing boosts.
Another level down to one health bar. Abused lag and position error tolerance to do R/D pushdowns and multiple throws in one jump to get it down to it.
48 frames faster than v3 and totally 298 frames than published movie.
383 frames saved in this level, total 1248.
Main improvement comes from pushing down bonus counter 4 times faster while riding the mine cart by doing R|L/D pushdowns(old was 15; new is 1 bonus bar). Also more entertaining glitchy-ness with the mine cart.
Of course snes9x displays wrong values in RAM Watch, jumping doesn't go to 412 for one frame, it's slower most of the time... High-jumping isn't slower.
Saved 94 frames over my old shit run. Using several new tricks:
Jump boosting: After throwing something you'll be pushed 1,5px when landing.
Force quicker bonus countdown: Jumping, throwing on specific frames or alternating R/D (only useful on downslopes or before normal jumps). I got it down to 1, instead of 5.